Tokens Should Have Jobs — Katelyn Lesse & Angela Jiang, Anthropic

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Tokens Should Have Jobs

Katelyn Lesse and Angela Jiang show why an agent’s token budget is also an allocation problem: advice, evaluation, and reflection can outperform spending the same allowance entirely on execution.

From a talk by Katelyn Lesse and Angela Jiang

At a glance

Ideas worth remembering

  • Treat an agent budget as an allocation across jobs, not merely a quantity of execution tokens.

  • Advice, grading, and dreaming intervene at different times: during an attempt, after an attempt, and between runs through memory.

  • Control the token allowance when comparing strategies. On the reported benchmark, execution scored 76 and advising scored 89 under the same roughly 600,000-token maximum.

  • Measure the outcome the user can actually use. For the P&L example, anything short of a perfectly scored answer still requires correction or another run.

  • Choose a strategy for the objective: advising is favored here for token efficiency, while grading or dreaming is favored for single-run reliability.

  • Claude Managed Agents supplies the concrete individual-agent layer described in the talk; a meta-harness composes roles above it, while automatic strategy construction remains a longer-term goal.

A token budget hides an allocation decision

Katelyn Lesse, who leads platform engineering at Anthropic, and Angela Jiang, who leads platform product, start with the familiar way teams improve an agent: give it more tokens or more expensive tokens. That treats budget as the main lever and assumes every token makes an interchangeable contribution to the result.

A conventional agent receives a task and spends its allowance continuing the work. “Tokens should have jobs” reframes that allowance as compute that can serve different functions. Some tokens can execute the task, while others check the approach, judge an attempt, or preserve a lesson for later. A particular allocation of those roles becomes a strategy.

This does not make individual tokens intrinsically different. The difference comes from the prompts, context, agent roles, and control flow that determine what the model does with them. The practical question changes from “How large is the budget?” to “What work should this budget buy?”

0:190:28
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0:19 · section reference included

Advice, grading, and dreaming improve different moments

The three strategies intervene at different points in an agent’s lifecycle:

  • Advising — during execution: An executor can ask a separate adviser whether its next step makes sense, then use that response to adjust its work. A sales agent, for example, might use advice while checking overdue follow-ups and stalled deals.
  • Grading — after an attempt: A grader compares completed work with an explicit rubric. A passing attempt finishes; a failing attempt returns to the executor for another iteration.
  • Dreaming — between runs: A dreamer inspects the executor’s work and transcript, extracts findings, and writes them to memory for the next run.

Grading works best when “good” can be stated clearly. Consider a customer asking a store for a refund. The executor drafts or selects a response; the rubric encodes the store’s refund criteria; the grader checks the proposed outcome against those criteria; and a failed check triggers another attempt. The loop makes policy the reference point, although its reliability still depends on whether the rubric captures the right rules and the grader applies them correctly.

Dreaming targets repeated work rather than the current answer. In the recruiting example, feedback about candidate fit accumulates across interactions. A dreamer turns findings from those interactions into persistent memory, and the next execution reads that memory before proceeding. The described improvement comes from changing future context, not from updating model weights. The talk does not specify how memories are selected, corrected, or retired, so those remain implementation problems.

2:162:31
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2:16 · section reference included

The first benchmark confounds strategy with spending

The experiment moves these strategies into a benchmark of financial-analysis tasks intended to resemble work performed by an expert analyst. Execution alone serves as the control; advising, grading, and dreaming are alternative ways to organize the work.

The first one-shot comparison cannot isolate the value of those jobs. Execution scores 15% while using 39,000 tokens, whereas more complex strategies spend more and perform better. Dreaming reaches roughly 600,000 tokens. Strategy and compute have both changed, so the result cannot tell whether the improvement came from orchestration, additional spending, or both.

The next comparison fixes a common maximum allowance at roughly 600,000 tokens. More test-time compute improves every strategy: execution rises from 15 to 76, while advising and grading move from scores in the 60s toward the 90s. The revealing comparison is within the shared allowance: execution scores 76 and advising scores 89. The same budget produces a different outcome when some of it funds consultation rather than continuation.

That reported gap motivates strategy design, but its scope is uncertain: the presentation does not provide the number of tasks, model configurations, repeated-run variance, or statistical uncertainty needed to establish how broadly advising will outperform execution. The supported result is narrower—on this financial-analysis benchmark, allocation mattered under the fixed allowance.

4:285:00
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4:28 · section reference included

An 80% accurate P&L is still unfinished work

The benchmark score still leaves a product question unanswered: can an analyst use the result? Suppose the agent produces a profit-and-loss statement that is 80% accurate. That sounds respectable as partial credit, but the analyst cannot safely accept invented or incorrect income and cost figures. They must recompute the statement or pay for another run. Observable progress on the benchmark has not produced a finished P&L.

The experiment is therefore rescored around usable completion. A perfectly scored task passes; anything below 100% fails. This converts the metric from average partial accuracy into the probability that one run returns a fully correct answer. The threshold fits the financial tasks being discussed and should not be assumed for applications where partial results retain value.

Under that criterion, execution passes about 42% of runs, while the more complex strategies reach as high as 75%. A failed run now has an explicit business consequence: its tokens count toward the cost of obtaining the answer, even though its output cannot be used.

The talk rounds execution’s pass rate to about 40% and budgets approximately three attempts. Assuming 600,000 tokens per attempt, that produces the headline estimate of 1.8 million tokens for a perfect answer: 3 × 600,000 = 1,800,000. This is a practical three-run estimate, not a guarantee or a precise expected-value calculation.

Applying retry cost across the strategies changes the decision. Advising and grading are described as comparatively token efficient because extra work inside a run can reduce the need to repeat the whole task. If cost per usable result is the priority, the recommendation for this domain is advising. If single-run reliability matters more, grading or dreaming becomes more attractive. Token efficiency and per-run reliability are related, but they are not the same objective.

6:447:14
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6:44 · section reference included

A meta-harness composes the jobs into one workflow

The implementation separates two layers. An individual agent harness supports execution. Above it, a meta-harness coordinates the executor, adviser, grader, dreamer, and any other participating roles. The lower layer makes one agent capable of doing work; the upper layer decides how multiple kinds of work fit together.

Recording frame at 652 seconds
Recording frame at 652 seconds

The concrete lower layer in the presentation is Claude Managed Agents, Anthropic’s managed-agent offering on the Claude platform. Jiang says its architecture supplies the individual-agent harness, while orchestration above it coordinates the roles in a strategy. She also says some capabilities—including dreaming—are available there out of the box. The talk does not detail the harness’s internal components or provide an implementation guide for those managed capabilities.

What does the composed control flow look like? A task enters the executor, which can consult an adviser while working. The result goes to a grader. A failure returns to execution; a pass proceeds to dreaming, where findings are written to memory for the next run.

The relationship visible in this workflow is temporal: advice changes the current attempt, grading governs whether that attempt may finish, and dreaming changes future attempts. Combining them can cover all three moments, but the talk presents this composition as an architectural construction rather than a separately benchmarked result.

These roles are primitives, not a closed taxonomy. Builders can introduce new jobs and more complex coordination patterns for their own tasks. The longer-term goal is for models and the platform to construct strategies dynamically as work proceeds. That automatic construction is presented as future direction; meanwhile, builders can combine the available primitives and evaluate each strategy against the outcome, reliability target, and cost that matter for the application.

How it fits togetherHow advising, grading, and dreaming compose

The requested outcome enters the strategy.

Advice affects work in progress, grading controls retries, and dreaming carries findings into the next run.

10:2810:58
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10:28 · section reference included

Resources

  • A longer conversation with Lesse and Jiang that places strategies and meta-harnesses within Anthropic’s knowledge, execution, and coordination layers.

  • Lesse explains the lower-level agent primitives—reasoning budgets, tools, memory, context editing, and sandboxed execution—on which higher-level strategies can be built.

Read the complete timestamped transcript
  1. 0:19

    Good morning. We're super excited to be

  2. 0:22

    here at AI Engineer with all of you. I'm

  3. 0:25

    Caitlyn and I lead platform engineering

  4. 0:26

    at Anthropic.

  5. 0:28

    >> And I'm Angela. I lead platform product

  6. 0:29

    at Anthropic. And today we want to talk

  7. 0:31

    to you about a concept that we've been

  8. 0:33

    spending a lot of time thinking about

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    and working on with our team, which is

  10. 0:37

    this idea that we think that tokens

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    should have jobs.

  12. 0:41

    So if you're building an agentic system

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    and you're trying to accomplish some

  14. 0:45

    specific outcome, you're trying to get

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    something done with agents, there's one

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    lever that everybody pulls in order to

  17. 0:50

    get a better outcome, and that's usually

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    increasing your budget, which means you

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    spend more tokens or you spend more

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    expensive tokens.

  21. 0:59

    But we've been wondering is that all

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    there is underlying this assumption of

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    uh using the budget is this kind of

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    implicit perspective that every single

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    token is basically fungeable. And we've

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    been wondering is that actually true?

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    Are all these tokens actually fungeible?

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    And to test that, we've been thinking,

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    what if we gave tokens jobs?

  30. 1:20

    So, if you think about the way that you

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    would normally set up an agent to go

  32. 1:23

    accomplish a task, you give it that

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    task, you give it this token budget, and

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    then all the tokens that are being spent

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    are basically indiscriminate in the

  36. 1:30

    sense that they're all doing one job.

  37. 1:31

    They're just executing.

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    But what if you take some of those

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    tokens and they're not just executing,

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    they're doing some other job. So, for

  41. 1:40

    example, maybe you take some of your

  42. 1:42

    tokens and they're advising the tokens

  43. 1:44

    that are executing. Or maybe the tokens

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    that are executing try to get something

  45. 1:49

    done well and you take some other tokens

  46. 1:51

    and you actually grade how well the

  47. 1:52

    executor is doing so that it can iterate

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    and try again. Or maybe you have tokens

  49. 1:58

    that are dreaming. They're reflecting

  50. 1:59

    back on the job that other executors

  51. 2:02

    have done and writing learnings to

  52. 2:04

    memory so that they can do it again. And

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    what we call each of these if you take

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    some tokens that are executing and some

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    tokens that are doing some other job.

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    Let's call this a strategy.

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    So let's go take a look at the first

  58. 2:17

    strategy, the advising strategy. Here

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    we're splitting up an executor and an

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    adviser. The executor obviously

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    executes, but crucially they can call

  62. 2:25

    out to an adviser for advice. And then

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    they can take this advice and figure out

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    if they're doing the next step

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    correctly.

  66. 2:31

    This is really helpful in use cases. For

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    example, if you're building a sales

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    agent, in an ideal world, you'd have

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    that sales agent be able to actually

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    help the sales rep flag when a follow-up

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    is overdue or deal is stalling. In this

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    construct, having an adviser to be able

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    to kind of make sure that all the

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    different pieces are actually working is

  75. 2:47

    really helpful.

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    So another example is grading. Let's say

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    you're executing and you kind of know

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    exactly what good really does look like.

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    You can define this in a rubric and then

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    each time an executor tries to

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    accomplish that outcome, you can have a

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    grader provisioned that grades how well

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    the executor did while looking at that

  84. 3:07

    rubric. And if the executor did a good

  85. 3:10

    job, then great, it can be done. But if

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    it didn't do such a great job, you can

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    iterate again until you get that good

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    outcome.

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    So an example in practice of when you

  90. 3:19

    might want to use this is let's say you

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    have a customer service agent and you're

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    running a store and your customers are

  93. 3:24

    writing in and they're saying, "H, I

  94. 3:26

    should get a refund for this thing." And

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    your customer service agent needs to be

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    able to respond. You probably have some

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    like pretty specific criteria on when

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    you would give somebody a refund. And so

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    what you can do is define a rubric that

  100. 3:38

    uses that criteria. You can have a

  101. 3:40

    grader that goes and looks at the work

  102. 3:42

    that the customer service agent is doing

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    and decide is it getting it right and is

  104. 3:46

    it coming to the right outcome.

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    And the last strategy we have is

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    dreaming. So in dreaming there's an

  107. 3:52

    executor who naturally executes and then

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    there's a dreamer. The dreamer is

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    actually able to inspect the work and

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    the transcripts of the executor and then

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    it takes any of the findings that it has

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    and it writes them to memory. This

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    memory is repicked up by the executor

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    for the next round. So ideally would

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    have improved.

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    A great use case for this is if you're

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    building a recruiting agent. Now

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    recruiting requires a lot of interaction

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    with feedback on whether or not a

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    candidate does or doesn't make sense and

  121. 4:17

    if it's a good fit between both parties.

  122. 4:19

    And so by taking all this type of data,

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    if you build a dreaming type of strategy

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    on this agent, it's actually able to

  125. 4:24

    kind of sharpen the next round so that

  126. 4:25

    it's more and more increasingly useful.

  127. 4:28

    So let's make this concrete with some

  128. 4:30

    experiments. So what we did was we

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    created a bench of a bunch of tasks

  130. 4:35

    related to financial an analysis. And

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    what we were doing with each of these

  132. 4:38

    tasks is trying to replicate in the real

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    world a expert human financial analyst.

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    How well would they do on each of these

  135. 4:45

    various tasks? And so what we did was we

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    start with a control that's just

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    executing. Let's try each of these tasks

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    and we'll eval them when we're literally

  139. 4:52

    just executing. But then we can

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    experiment with each of our strategies

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    and see how well we perform.

  142. 5:00

    So, we start with a super basic

  143. 5:01

    experiment. Let's just oneshot it. Let's

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    take each of our strategies and we'll go

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    and just make an attempt to accomplish

  146. 5:07

    these tasks and we'll see how accurate

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    we are. And so, you can see here with

  148. 5:11

    executing um it didn't do so well. 15%

  149. 5:14

    accuracy, but because it was just a

  150. 5:16

    oneshot, the strategy got to choose how

  151. 5:18

    many tokens it would actually spend on

  152. 5:20

    its own. And so, you can actually see

  153. 5:22

    that execute decided not to spend that

  154. 5:24

    many tokens, only 39,000. And as we go

  155. 5:27

    into our larger strategies, our more

  156. 5:29

    complex strategies, we did choose to

  157. 5:31

    spend more tokens, but we did a better

  158. 5:32

    job. So, this isn't really telling us

  159. 5:34

    much because sure, Drain did really,

  160. 5:36

    really well, but it used a whopping

  161. 5:38

    600,000 tokens to get there. That's

  162. 5:40

    right. So, in order to actually figure

  163. 5:42

    out if varying the jobs produces any

  164. 5:45

    alpha, what we need to do is hold the

  165. 5:46

    budget constant. And to do this, we're

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    going to take Dreaming's budget, that

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    600,000 or so, as the maximum budget

  168. 5:51

    that is fixed across the board. And we

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    give every single strategy this budget

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    in order to analyze how well it's

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    performing. And as expected again, if

  172. 6:00

    you give a lot of strategies more

  173. 6:01

    budget, you are going to see performance

  174. 6:03

    increase across the board. So execute

  175. 6:04

    went from 0.15 to 76. Advise and grade

  176. 6:08

    went from the 60s to closer to the 90s.

  177. 6:10

    And that's again expected given the fact

  178. 6:12

    that if you give things more test time

  179. 6:14

    compute, they should generally perform

  180. 6:16

    better. But if that was the only thing

  181. 6:18

    that mattered, we should actually expect

  182. 6:20

    to see execute, advise, grade, dream

  183. 6:22

    actually all be at the exact same level

  184. 6:24

    given the exact same token budget. But

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    what we're actually seeing is that there

  186. 6:28

    is an alpha or there is a difference and

  187. 6:30

    therefore an alpha for us to exploit. If

  188. 6:32

    you look at execute at this exact same

  189. 6:34

    budget level, it gets to 76 but advise

  190. 6:37

    is at 89. So while a minimal, it does

  191. 6:40

    exist and so there is alpha for us to

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    take a look at.

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    Now, we decided to take a look at this

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    analysis from a completely different

  195. 6:47

    lens. And as Kayla mentioned, you know,

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    we're doing this bench for a very

  197. 6:51

    complex set of financial tasks in the

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    real world. And we wanted to analyze the

  199. 6:56

    usage of agents with actual experts. So,

  200. 7:00

    if we look at a financial analyst

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    expert, right, the kind of task that

  202. 7:03

    they need to do with an agent is that

  203. 7:05

    they're giving it something very

  204. 7:07

    concrete like let's say make a P&L and

  205. 7:09

    then they're getting the result back.

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    Now if that result is 80% accurate on a

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    bench that sounds great but in reality

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    what that means for that expert is they

  209. 7:18

    have to go back and recomputee that P&L

  210. 7:20

    themselves or alter or alternatively

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    send it through another run and that's

  212. 7:24

    because in this kind of domain for this

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    kind of task if you're not 100% accurate

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    it's actually not useful.

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    You cannot make up an income number or

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    you can't make up a cost number right

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    you have to make sure that it's 100%

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    accurate. So with this lens of the real

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    world consequence associated with this

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    domain, we needed to recomputee our

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    experiments and score them a bit

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    differently. Crucially, we needed to

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    make sure that our experiment had this

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    kind of construct where if it was scored

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    perfectly, we'd actually give it a pass.

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    And if it scored anything less than 100%

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    on that kind of task, we would actually

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    mark it as a failure.

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    So let's look at a different cut of our

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    data from our experiments with this lens

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    where we're looking for this perfect run

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    100% accuracy pass. And let's look at

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    what percent of the time each of these

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    strategies was able to achieve a pass.

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    Um so we we've got executes um down at

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    42% and we've got our more complex

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    strategies doing a bit better up to 75%

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    accuracy. Um and again this doesn't

  239. 8:20

    necessarily tell us a ton because um you

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    know each of these strategies might um

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    choose to use different budgets over

  242. 8:26

    time, right? So what we did here was we

  243. 8:28

    fixed the budget and we said within a

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    fixed budget, how well do each of these

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    strategies perform?

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    And so what really matters to us

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    actually is if you're trying to get this

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    perfect answer and you're in the real

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    world, you're running a business, what

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    matters to you is the cost to you to get

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    to that perfect answer. And so one way

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    we can think about this is we had our

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    execute strategy for example. The

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    execute strategy around 40% of the time

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    will give you that perfect answer. So on

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    average, you can expect to have to run

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    it three times and you should hopefully

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    sometime in those three runs get a

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    perfect answer. And as we talked about

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    earlier, we fixed our budget to that

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    highest token budget strategy, which was

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    600,000 tokens. So if you spend 600,000

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    tokens in each individual run, you have

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    to run approximately three times. You

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    can expect on average to have to spend

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    1.8 million tokens with the execution

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    strategy to get to your perfect answer.

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    And so if we take this analysis and run

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    it across the board against all these

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    strategies, this is actually the true

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    cost it took in this domain for that

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    agent to be useful for that strategy. So

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    as Caitlyn mentioned for execute, which

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    is our baseline, this is going to be 1.8

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    million true total token cost for you.

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    But advise, grade, and dream are showing

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    us a bit of difference. Crucially,

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    advise and grade are actually quite

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    token efficient when you think about the

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    actual usage of the end output of each

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    of these agents.

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    So what does this mean for you as a

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    business? Well, it actually really

  284. 9:54

    depends on what kind of thing you want

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    to optimize for and it's going to vary,

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    right? There's going to be businesses

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    who say, "Actually, for me, the most

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    important thing is to be really token

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    efficient. In that case, you should

  290. 10:05

    probably pick the advised type of

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    strategy in order to solve for that

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    particular domain in which you want to

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    optimize that." There's going to be

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    other areas or other businesses where

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    you're going to say, I'm not going to

  296. 10:14

    care so much about token efficiency

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    because what I really care about is

  298. 10:16

    reliability of that answer and so I need

  299. 10:19

    to maximize the percentage of runs in

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    which I get that perfect answer. In

  301. 10:22

    which case, you would actually pick

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    completely different strategies. You

  303. 10:24

    probably lean towards grade or dream.

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    So if you take away one thing, the thing

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    we want everyone to think about is this

  306. 10:31

    idea that tokens are not fungeible. You

  307. 10:34

    can use your tokens to execute. You can

  308. 10:36

    brute force your way through your task

  309. 10:37

    and you can throw more budget at it. But

  310. 10:39

    if you get really smart about having

  311. 10:41

    your tokens do these different jobs and

  312. 10:43

    try these different strategies, you're

  313. 10:45

    very very likely to be able to get a

  314. 10:46

    better outcome for the task at hand

  315. 10:49

    within a fixed budget.

  316. 10:52

    And so let's talk a little bit about how

  317. 10:53

    we actually build strategies and how we

  318. 10:55

    bring this to life. Um so we've done a

  319. 10:57

    lot of work to create a really excellent

  320. 10:58

    harness for individual agents. Um and if

  321. 11:01

    you see this uh picture at the bottom

  322. 11:03

    here, this is actually the architecture

  323. 11:05

    that we've used for cloud managed agents

  324. 11:07

    um which is our Aentic solution that we

  325. 11:09

    give to you within the cloud platform.

  326. 11:12

    And what we do on top of this is we

  327. 11:14

    start to get into the meta harness level

  328. 11:15

    like the multi- aent orchestration and

  329. 11:17

    execution level where this strategy can

  330. 11:20

    go and be um coordinated between our

  331. 11:23

    executor and our adviser or the other

  332. 11:25

    agents within our strategy. And some of

  333. 11:28

    these um like dreaming and outcomes we

  334. 11:30

    actually give to you out of the box

  335. 11:31

    within cloud manage agents.

  336. 11:34

    So with those set of primitives it's

  337. 11:36

    actually relatively trivial for us to

  338. 11:38

    construct this kind of you know

  339. 11:40

    architecture where we're able to combine

  340. 11:41

    these different types of strategies and

  341. 11:43

    figure out how to they should work

  342. 11:45

    together. So for example it's relatively

  343. 11:47

    trivial for us to say okay now with this

  344. 11:49

    I can take a task and I should be able

  345. 11:51

    to execute it but also allow it to

  346. 11:53

    advise and fable is back online. So we

  347. 11:55

    could actually say Fable is the one

  348. 11:57

    that's actually advising uh the

  349. 11:58

    executor. And then I can take all these

  350. 12:00

    results and say send them to a greater

  351. 12:02

    so that I can make sure that this is

  352. 12:03

    verifying in a loop that makes sense.

  353. 12:05

    And if it passes, that's awesome. I want

  354. 12:07

    to send all of that stuff to Dreaming

  355. 12:09

    and make sure that my next run is better

  356. 12:10

    than ever.

  357. 12:12

    And of course, you don't have to stop

  358. 12:14

    there, right? If the right primitives

  359. 12:15

    are there and the right coordination is

  360. 12:17

    there, then you can actually construct

  361. 12:19

    really complex setups that fit for all

  362. 12:21

    the different types of dynamic problems

  363. 12:23

    that you have. You can invent these

  364. 12:25

    kinds of large-scale architectures,

  365. 12:27

    again, very triv. And you could also

  366. 12:29

    invent completely new jobs, not just the

  367. 12:31

    ones of the pieces that Caitlyn and I

  368. 12:33

    have presented in this conversation.

  369. 12:36

    So, a big goal that we have over time is

  370. 12:38

    to get our models better and better and

  371. 12:40

    our platform better and better at

  372. 12:42

    dynamically constructing these

  373. 12:43

    strategies for you as you're doing work.

  374. 12:45

    But in the meantime, as we're working

  375. 12:47

    our way there, we would love for you to

  376. 12:49

    continue to think about this idea that

  377. 12:50

    you should give your tokens jobs and you

  378. 12:52

    should use different novel strategies by

  379. 12:54

    combining these primitives in order to

  380. 12:56

    get the outcomes that you want for your

  381. 12:58

    tasks.

  382. 12:59

    >> Thanks for joining us.